Destiny The Taken King

Remember when Destiny was the not-so-hot new thing. Upon promises of magnificent worlds, space travel and endless wagons of loot we were delivered an endless grind, a poorly-told story with weak characters and a terrible voice acting by Tyrion Lannister himself.

And then came one expansion, then another, both of which were hardly impressive. The Dark Below was heavily criticized for its lack of content and horrible story. And then came The Taking King.

Grind, Grind and Grind Some More… Now With Storyline Included

In Year One of Destiny, as well as subsequent expansions, this game was synonymous with one thing – grinding. Most boring, most repetitive, most unengaging grinding. Being an MMO game, players had to either put together a team of friends, which required real world coordination (and we all know how that goes) or play with strangers, not knowing their preferences and not being able to communicate efficiently. On top of that, the enemies and, especially, the bosses were nothing more than bullet sponges – they weren’t hard, just had a lot of health. Saying that a boss is hard in Destiny is saying it could take a lot of beating.

However, all that changed with the Taken King. This time around, the development team heard the pleas of the players and fixed what was wrong with their game. Well, almost fixed it.

The new story was much more engaging, the characters much more human-like. Even the main antagonist, the Taking King, was much more than a cliché – he was an entity with wishes, desires, and fears, his search for power driven by something palpable.

On top of that, the loot system was also changed. Now, the loot scaled with your level – no matter your Light levels, you could reach a max level cap simply through experience, and still you would get loot in accordance with your level.

But, wait, there’s more! Destiny dev team had also made a change to the bosses. Now, a boss wasn’t just a punching bag – tactics and strategy were needed to bring it down, not just endless shooting. Not only that, but the minions had been changed as well, and they employed tactics when fighting that made them more formidable foes.

Lastly, there is the PvP. New maps were added, with new modes, and the entire thing revamped to provide maximum enjoyment when playing against your fellow players. As before, the game does much to continue the legacy of its spiritual predecessor, Halo, in this respect.

However, Destiny still remains Destiny, and late game is again a tedious grind. Once the campaign is over, you’re left with nothing but revisiting the old maps and killing the same hordes of enemies with total strangers. The loot is plentiful, yes, but not nearly as valuable as before.


In the end, it seems Bungie made two steps forward and one step back. While many new things were introduced to better the experience, some of the negative aspects still remain, putting the expansion just short of total success.