There are few FPS titles that excited the seasoned gamers of old than Medal of Honor. Though many people don’t know it, this franchise has spawned many games so far, though their last entry was back in 2012, and it was a pretty bad one. However, if we look back further, back to 2007, we’ll see one of the more innovative games of the series – Medal of Honor Airborne.
Death from Above
Now, you must know that ten years is a long time in the game world. Being released 10 years ago, Airborne won’t look graphically too appealing to contemporary players. Nevertheless, Airborne has withstood the test of time fairly well, and those looking to pick this game up again, won’t be too disappointed how it looks, although we don’t feel like anybody will pick it up unless they want to quench their nostalgia.
Like we said in the beginning, Airborne was an innovative game at the time of its release. One of the main innovations was the mission selection system. Instead of pulling players through another linear game, Airborne allowed players to select their mission. In fact, you’re a part of a paratrooper company, and, from there, you’re allowed to pick where you want to drop first. Once you hit the ground, you’re again given the option to complete the objectives in any order you choose. This gave players more freedom and allowed them to feel like a real soldier on the battlefield.
In addition to the new objective system, the game also featured a new AI. This AI was supposed to react according to player’s movements – enemy and allied soldiers reacted to enemy fire by seeking cover, took advantage of the environment, shot from a higher ground, and would even back up behind cover if a friend got shot.
However, the game has its problems. Starting with the AI, it wasn’t as smart as one might have though. Most often, the enemy would act in a scripted manner and would take up the same positions, even if the player outflanked them.
Another problem lay with poor shot detection. It often happened that you would shoot at an enemy soldier, and first few shots would not connect. This made it nearly impossible to shoot a person on the move. Not only that, but the weapons, especially full automatic ones, recoiled wildly, so it was rather hard to place a second shot where the first one went. This is made even more frustrating by the fact that AI could shoot you from way across the map with any kind of weapon.
Lastly, the game still feels a little like any other shooter. The first tree missions (there are six in total) are rather weak and uninspiring, although all of them last for about an hour. The second part of the game is very good, though, and it’s worth sitting through the first three, especially if you can complete them quickly. Also, dropping down via a parachute is not as nearly exciting as it may sound at the start – yes, you can fall into a dangerous zone and get yourself killed on the landing, but, if you’re quick enough, you can remove the threat fairly easily, or get a cover. However, in multiplayer, this feature realizes its full potential, as it gives you the opportunity blindside the opposition.
In the end, what you gave on your hands is a piece of history, both literally and figuratively. Medal of Honor did something different but wasn’t all that amazing. The multiplayer really realized the game’s potential, but, unfortunately, the servers have been silent for a long time now.